Job at Intel
GPU Software Engineering Intern
- Employer
- Intel
- Location
- Poland, Gdansk
- Workplace
- Not supplied
- Employment
- part-time
- Published
- First listed on USASI
This posting comes from Intel’s own Workday job board. USASI checks that board twice a day and removes this page once the employer closes the posting. The description below is Intel’s text as published; USASI does not edit it, does not recruit, and does not take applications. How jobs are collected.
Job description
Job Details:
Job Description:
Do you want to join a team that creates technologies pushing the boundaries of innovation in GPU compiler? Is how you work as important to you as what you do? We keep looking for better and more convenient ways of working, so that our work has the biggest impact. This is a marathon, not a sprint: keeping our team members energized and enjoying their work is a must.
We are looking for a GPU Software Engineering student who is eager to learn new things and new ways of working. You will work on the newest Intel graphics technologies, developing shader compiler for 3D graphics and ray tracing.
What you will do:
- Develop new driver features in modern C++
- Help enable upcoming Intel GPUs, often before the silicon is available
- Debug and fix issues
- Write unit tests and take part in code reviews and CI
- Propose and build improvements to our tools and ways of working
You will have a dedicated mentor and learn how a production GPU driver works, from the API call down to the hardware.
Qualifications:
You should be pursuing your second, third or fourth year of study in progress (able to maintain student status for at least 1 year). No professional experience is required.
Minimum requirements
- Working knowledge of C++
- Knowledge of Windows and/or Linux operating systems
- Desire and ability to learn quickly
- Good verbal and written communication skills in English
Nice to have
- Practical knowledge of scripting languages (e.g. Python)
- Experience with 3D graphics or GPGPU pipelines and API standards: OpenCL, CUDA, Direct3D, Vulkan, OpenGL/ES, SYCL, Level Zero, etc.
- Personal interests or hobbies in AI, computer graphics, game development or similar areas
We invite you to explore this opportunity to grow your skills, collaborate with innovative teams, and contribute to impactful projects in a supportive and dynamic environment. Apply now to begin your journey with Intel.
Job Type:
Student / Intern
Shift:
Shift 1 (Poland)
Primary Location:
Poland, Gdansk
Additional Locations:
Posting Statement:
All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.
Position of Trust
N/A
EU Salary
We offer a total compensation package that ranks among the best in the industry.
The minimum Annual Salary for this job which could be performed in Poland is: 68 880,00 zł

The job posting reflects the minimum base compensation for this role. Our standard internship rates are aligned with the specific job role and degree level. As part of our total compensation approach, the final offer may also include additional pay components and benefits. Your recruiting team will provide the confirmed base salary along with any applicable total compensation elements upon employment offer delivery.
Work Model for this Role
This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. * Job posting details (such as work model, location or time type) are subject to change.
*
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