Job at NVIDIA
GPU Compiler LLVM Backend Intern - 2027
- Employer
- NVIDIA
- Location
- China, Shanghai
- Workplace
- Not supplied
- Employment
- full-time
- Published
- First listed on USASI
This posting comes from NVIDIA’s own Workday job board. USASI checks that board twice a day and removes this page once the employer closes the posting. The description below is NVIDIA’s text as published; USASI does not edit it, does not recruit, and does not take applications. How jobs are collected.
Job description
NVIDIA's invention of the GPU 1999 sparked the growth of the PC gaming market, redefined modern computer graphics, and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI — the next era of computing — with the GPU acting as the brain of computers, robots, and self-driving cars that can perceive and understand the world. Today, we are increasingly known as “the AI computing company”.
We are searching for a LLVM Compiler Intern for an exciting and fun role in our GPU Software organization. Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This team is comprised of worldwide leading compiler engineering experts who provide leading edge performance and capabilities for NVIDIA's current and future complex parallel SIMT architectures.
What You Will Be Doing:
- Understand, modify, and improve an NVIDIA GPU compiler and assembler written in C++
- Design and develop new compiler passes and optimizations to produce best-in-class, robust, supportable compiler and tools
- Work with global compiler, hardware and application teams to oversee improvements and problem resolutions
- Be part of a team that is at the center of deep-learning compiler technology spanning architecture design and support through functional languages
What We Need To See:
- Pursuing B.S. or higher degree in Computer Science/Engineering
- Excellent hands-on C++ programming skills
- Strong background in software engineering principles with a focus on crafting robust and maintainable solutions to challenging problems
- Good communication and documentation skills and self-motivated
Ways To Stand Out From The Crowd:
- Masters or PhD preferred, with some compiler code generation experience
- Experience in developing CUDA, DirectX, OpenGL/Vulkan applications
- Experience in performance analysis and compile time analysis tools
- Exposure to various ML techniques
Similar jobs
Micron Technology
Intern 2027 - DRAM Customer Enablement Engineering
Taichung - Fab 16, Taiwan
Micron Technology
Intern - ADV DRAM Process Integration Engineer
Boise, ID - Main Site
Intel
PRC, Shanghai
Red Hat
Software Engineering Intern - Cloud IDE (Brno, Czech Republic)
Brno - Tech Park Brno - C
Red Hat
Software Engineering Intern - Community Linux Engineering (Brno, Czech Republic)
Brno - Tech Park Brno - C
Intel
Canada, Toronto
Support Us
Help keep USASI useful.
Optional. No USASI account required. Payment takes place on the linked provider’s website (Buy Me a Coffee).
About supporting this project