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Aaron Lefohn

Vice President of Graphics Research at NVIDIA; leads the Real-Time Rendering Research team

  • Vice President of Graphics Research, NVIDIA12

Aaron Lefohn is Vice President of Graphics Research at NVIDIA and leads the company's Real-Time Rendering Research team. NVIDIA's research profile says products derived from inventions by Lefohn's teams include DLSS, RTX Direct Illumination (RTXDI), NVIDIA's Real-Time Denoisers (NRD) and the OptiX Deep Learning Denoiser, and that the teams currently focus on real-time physically based light transport, AI computer graphics, image metrics and graphics systems. Lefohn co-authored "Random-Access Neural Compression of Material Textures", which received a SIGGRAPH 2023 Technical Papers honorable mention. Earlier, Lefohn worked in rendering R&D at Pixar Animation Studios, at the graphics startup Neoptica, and led real-time rendering research at Intel.123

Work

  • Random-Access Neural Compression of Material Textures (external site: arxiv.org)Published research

    Co-author of a method that compresses material textures and their mipmap chains together and decompresses them on demand with a small per-material neural network; NVIDIA lists the paper under SIGGRAPH 2023 with a Technical Papers honorable mention.32

  • DLSS, RTXDI and NRD

    NVIDIA's research profile lists DLSS, RTX Direct Illumination, NVIDIA's Real-Time Denoisers and the OptiX Deep Learning Denoiser among NVIDIA products derived from inventions by Lefohn's teams.2

Other documented roles

Roles the sources document but that are not confirmed as current.

  • Led real-time rendering research, Intel2
  • Rendering R&D, Pixar Animation Studios2

This profile covers public professional work only, from the sources below. It is not an endorsement or a ranking. To correct or remove it, use the correction form.

Sources · reviewed Oct 13, 2026

  1. 1.
  2. 2.
    Aaron Lefohn — NVIDIA Research (external site: research.nvidia.com)

    NVIDIA Research · Official page · accessed Oct 13, 2026

  3. 3.

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