David Luebke
Helped found NVIDIA Research in 2006; runs a research group on computer graphics and neural image synthesis
- Runs a research group in NVIDIA Research focused on computer graphics and neural image synthesis, NVIDIA1
David Luebke helped found NVIDIA Research in 2006 after eight years on the faculty of the University of Virginia, and runs a research group there focused on computer graphics and neural image synthesis. NVIDIA lists Luebke's principal research interests as computer graphics, generative neural networks and virtual reality. Luebke's recent work includes a framework for real-time rendering of radiance fields on light field displays, which NVIDIA lists under HPG 2026. NVIDIA's research profile notes that Luebke is a Fellow of the IEEE and an inductee into the IEEE VR Academy, with honors including the IEEE VR Technical Achievement Award and the ACM Symposium on Interactive 3D Graphics Test of Time Award.123
Work
Real-time 3D Visualization of Radiance Fields on Light Field Displays (external site: arxiv.org)Published research
Co-author of a framework that converts a radiance field into shared intermediate sweeping planes so that dense light-field views can be composited in a single pass; listed on Luebke's NVIDIA Research profile under HPG 2026.31
Other documented roles
Roles the sources document but that are not confirmed as current.
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