Rev Lebaredian
NVIDIA vice president of physical AI simulation, heading the Omniverse product, engineering and research teams
Rev Lebaredian is vice president of physical AI simulation at NVIDIA, where Lebaredian leads the product, engineering and research teams of NVIDIA Omniverse, a software platform for building physical AI and robotic system simulation applications. Lebaredian joined NVIDIA in 2002 after rendering work at Warner Brothers Digital and Disney's Dream Quest Images and after launching the venture Steamboat Software. An earlier NVIDIA profile describes Lebaredian as Senior Director of Engineering in the Content & Technology organization, responsible for developing NVIDIA's GameWorks real-time effects modules and the PhysX physics middleware for games. Lebaredian is listed as a GTC Berlin 2026 speaker on open models and physical AI.123
Work
NVIDIA Omniverse
Leads the product, engineering and research teams of NVIDIA Omniverse, which NVIDIA describes as a platform and operating system for building physical AI and robotic system simulation applications.1
GameWorks and PhysX
As Senior Director of Engineering, was responsible for developing and productizing NVIDIA's GameWorks technologies, including real-time effects modules such as HairWorks and WaveWorks and the PhysX physics middleware for games.2
Other documented roles
Roles the sources document but that are not confirmed as current.
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